Digital Graphics

Digital graphics has flourished and expanded as a very broad area of interest for me over the last 15 years and continues to develop and diversify as the demand for 3D objects, Augmented Reality images and Virtual Reality scenarios becomes greater. I’ve been a photoshop fan since its launch, but for the first ten years its use was mainly in processing photographs and creating simple graphics. It wasn’t until the year 2000 that I started to play around with what could be loosely termed ‘computer graphics’, expanded my knowledge of Adobe Illustrator for the production of vector graphics, and now continuing to learn and discover within the perpetually developing 3D platform Blender. 

More often than not the process for me includes photography of some sort, even if simply to provide unusual textures, however some work is ‘hand drawn’, such as the Jelly Beans and the Mandala you can see in the 2D section.

My use of Digital Graphics techniques expanded dramatically in the summer of 2009 when I entered Second Life, the leading player in ‘resident’ created virtual worlds, and was completely blown away by the mesmerising scope for creativity that could reside there or emerge as new and touring elements of my creativity in the ‘Real World’; examples in the 2D section are ‘Melted Celluloid’ and ‘Stanhopea oculata Hybrid Beast Multi-sphere’. 

Craig Ali Muystrip GIF